Water Hazards

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jwheatle30
Posts: 16
Joined: Wed Mar 07, 2018 8:04 pm

Water Hazards

Postby jwheatle30 » Wed Apr 04, 2018 5:36 pm

Hi guys,

Everytime I hit into a water hazard (pretty often) it seems to take 1 minute before completing the shot? Before I added the water graphic and hit into the marked water hazard it would go in and once the ball stopped rolling it would allow me to rehit/mulligan etc.

Am I do something wrong with the water hazard?

I have the perimeter marked with water hazard stakes. Then added in the water graphic from unity. Anything else I need to do to speed it up after hitting into a hazard?

Thanks for your input!

LarryKuh
Posts: 181
Joined: Tue Jul 19, 2016 9:08 am

Re: Water Hazards

Postby LarryKuh » Wed Apr 04, 2018 8:23 pm

Select your water plane in the Hierarchy, then set the Mesh Collider to "water"


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